Design goals
The main focus should be to firstly REMOVE content, second CHANGE mechanics and lastly ADD procedures.
The document should end up with less stuff than what we started with.
Removals
- [X] Races cut back.
- [X] Classes have been cut back to Cleric, Figther and Wizard. The variety should come from the lived experiences of the characters and the stuff they pick up before they perish.
- [X] Cleric and wizard spells go no higher than 6th-level.
- [X] Remove Inspiration.
- [X] Remove Multiclassing.
- [X] Remove Feats.
- [X] Slim down Alignment.
- [X] Slim down Languages.
- [X] Remove single spell Concentration restriction.
- [X] Remove planes.
- [X] Remove variant encumbrance.
- [X] Remove madness.
- [X] Remove pantheons.
- [X] Remove spell focus. Material components are always needed if stated.
- [X] Retain only Easy, Medium and Hard difficulty class.
Changes
- [x] Mixed together long and short rest only leaving “rest”.
- [X] Cantrips have been turned into 1st-level spells.
- [X] Darkvision have been changed limited to not allow the visibility of fine details.
- [X] Replace stock Backgrounds with barebones Backgrounds.
Additions
- [] Implement morale (DMG p. 273)
- [] Implement retainers/followers (Loyalty DMG p. 93, Sidekicks from either Essentials Kit or Tashas?)
- [] Implement strongholds (DMG p. 127-128)
- [] XP to Gold should be the standard and Training (DMG p. 131) is required.